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| RestoreFactionCommand (FactionEntity oSource, FactionEntity oTarget, int prevFaction, double execTime) |
| Adjust how oSource's faction feels about oTarget by the amount specified in nAdjustment. More...
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| RestoreFactionCommand (string sSource, string sTarget, int prevFaction, double execTime) |
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void | Execute () |
| This is where the logic of the command is performed. More...
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bool | ShouldExecute (double time) |
| Signals whether this command can execute or note. More...
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override bool | Equals (object obj) |
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int | GetPrevFaction () |
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void | SetPrevFaction (int newPrevFaction) |
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override int | GetHashCode () |
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Adjust how oSource's faction feels about oTarget by the amount specified in nAdjustment.
- Parameters
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oSource | The creature whose opinion will change. |
oTarget | The object whose reputation will be altered. |
prevFaction | Previous faction. |
execTime | Exec time. |
void RestoreFactionCommand.Execute |
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This is where the logic of the command is performed.
Implements FactionCommand.
bool RestoreFactionCommand.ShouldExecute |
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double |
time | ) |
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Signals whether this command can execute or note.
- Returns
- Should this command execute?
- Parameters
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Implements FactionCommand.
The documentation for this class was generated from the following file:
- C:/Users/CodeMinion/Documents/GDGFactionManager/Assets/GDG-Factions Manager/Plugin/Faction_C_Sharp/Commands/RestoreFactionCommand.cs