GDG Factions Manager
Framework for Unity to easily manage factions in a game.
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This is the complete list of members for FactionManager, including all inherited members.
AdjustReputation(FactionEntity oTarget, FactionEntity oSourceFactionMember, int nAdjustment) | FactionManager | |
AdjustReputation(string sTargetFactionID, string sSourceFactionID, int nAdjustment) | FactionManager | |
AdjustWorldReputation(string sTargetFaction, int nAdjustment) | FactionManager | |
AdjustWorldReputation(FactionEntity oTarget, int nAdjustment) | FactionManager | |
ChangeFaction(FactionEntity oDeserter, string sToFactionID) | FactionManager | |
ChangeFaction(FactionEntity oDeserter, FactionEntity oToFactionMember) | FactionManager | |
FACTION_ERROR_FACTION_HOMO_OP (defined in FactionManager) | FactionManager | |
FACTION_ERROR_FACTIONID_EMPTY (defined in FactionManager) | FactionManager | |
FACTION_ERROR_FACTIONID_EXISTS (defined in FactionManager) | FactionManager | |
FACTION_ERROR_FACTIONID_NOTFOUND (defined in FactionManager) | FactionManager | |
FACTION_ERROR_FACTIONID_NULL (defined in FactionManager) | FactionManager | |
FACTION_ERROR_MEMBER_ALREADY_EXISTS (defined in FactionManager) | FactionManager | |
FACTION_ERROR_MEMBER_NULL (defined in FactionManager) | FactionManager | |
FACTION_MANAGER_NAME (defined in FactionManager) | FactionManager | |
FACTION_REPUTATION_FRIENDLY (defined in FactionManager) | FactionManager | |
FACTION_REPUTATION_HOSTILE (defined in FactionManager) | FactionManager | |
FACTION_REPUTATION_MAX (defined in FactionManager) | FactionManager | |
FACTION_REPUTATION_MIN (defined in FactionManager) | FactionManager | |
FACTION_REPUTATION_NEUTRAL (defined in FactionManager) | FactionManager | |
FACTION_SUCCESS (defined in FactionManager) | FactionManager | |
FixedUpdate() | FactionManager | |
GetAverageOfFactionAttribute(string factionID, FactionCountableAttributeVisitor visitor) | FactionManager | |
GetAverageOfFactionAttribute(FactionEntity member, FactionCountableAttributeVisitor visitor) | FactionManager | |
GetFactionIDs() | FactionManager | |
GetFactionMemberWithMaxAttribute(string factionID, FactionCountableAttributeVisitor visitor) | FactionManager | |
GetFactionMemberWithMaxAttribute(FactionEntity member, FactionCountableAttributeVisitor visitor) | FactionManager | |
GetFactionMemberWithMinAttribute(string factionID, FactionCountableAttributeVisitor visitor) | FactionManager | |
GetFactionMemberWithMinAttribute(FactionEntity member, FactionCountableAttributeVisitor visitor) | FactionManager | |
GetInstance() (defined in FactionManager) | FactionManager | static |
GetMembersInFaction(string factionID) | FactionManager | |
GetReactionIsFriendly(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
GetReactionIsHostile(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
GetReactionIsNeutral(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
GetReputation(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
GetReputation(string sTargetID, string sSourceID) | FactionManager | |
NotifyFactionOfEvent(string factionID, FactionEvent fEvent) | FactionManager | |
PrintFactionMambers(string factionID) | FactionManager | |
PrintFactionTable() | FactionManager | |
RegisterFaction(string factionID) | FactionManager | |
RegisterFactionMember(FactionEntity targetMember) | FactionManager | |
ResetFactions() | FactionManager | |
SetIsTemporaryFriendly(FactionEntity oTarget, FactionEntity oSource, bool bDecays, float fDurationInSeconds) | FactionManager | |
SetIsTemporaryFriendly(string sTargetFactionID, string sSourceFactionID, bool bDecays, float fDurationInSeconds) | FactionManager | |
SetIsTemporaryHostile(FactionEntity oTarget, FactionEntity oSource, bool bDecays, float fDurationInSeconds) | FactionManager | |
SetIsTemporaryHostile(string sTargetFactionID, string sSourceFactionID, bool bDecays, float fDurationInSeconds) | FactionManager | |
SetIsTemporaryNeutral(FactionEntity oTarget, FactionEntity oSource, bool bDecays, float fDurationInSeconds) | FactionManager | |
SetIsTemporaryNeutral(string sTargetFactionID, string sSourceFactionID, bool bDecays, float fDurationInSeconds) | FactionManager |